![]() I’m not into the trash-talking that has always occurred inside them, but when your game doesn’t have dedicated community-run servers available, this way of grouping together players for long sessions is integral to developing a real sense of community and camaraderie. Persistent lobbies are another thing I didn’t know I missed so much. ![]() I enjoy both approaches to FPS design, but AAA projects have almost completely forgotten about tighter offerings. And you either roll with it or you don’t. I appreciate how both Call of Duty and Battlefield validated more distinct play styles as time went on, but there’s something very pure about this type of FPS experience that has a clear idea of what it wants to do. The fewer options you have, the more you have to step out of your comfort zone. ![]() I instantly missed some of the modern features, but these games – mostly because of technical limitations, let’s not kid ourselves – relied way more on picking the right guns and perks for the right occasions. The biggest difference is that I spent way less time inside menus and fine-tuning my classes and weapon builds.
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